- MOD Features:
Ported to Android
its a ported pc games, which might not compatible for some
devices..
@keril7771
.2.3.8
Dev Notes
Our third weekly update, once more made public by the kindness of
our patrons. This one includes one of two upcoming options to charm
Marie-Anne, as well as boatloads of new art and voice acting.
I have moved away from the old version naming scheme, which was
clunky and completely ill-equipped for these frequent builds, and
towards something more descriptive.
Features
Captive: Marie-Anne can be gently persuaded of your merits.
Lair: the ‘hurt-chamber’ framework has been added, and now comes
bundled with specialist expertise. Its first scene will follow
shortly.
Art: Adeline/Mother’s kiss (Lubbio).
Art: Mina’s service has been coloured (Luccass).
Art: Darja’s scene art has been further degollumised, courtesy of
Pebble.
Art: the commoner girl’s character art (Vira).
Art: Eburon’s character art (Vira).
Art: Malagar’s character art (Vira).
Voice: Sabetha’s capture, and escape (Smol Rowan)
Voice: The nun’s new variant scenes (Smol Rowan)
Voice: Heloise’s dream sequence (Keta)
Voice: The dragon’s remaining lines for capture sequences, and
other odds and ends (Greyscale).
Background: custom art for the tavern, swamp, town, streets, and
royal road (Mortalitech).
Tweaks
The rogue sisters’ intro skit will only play once (more).
You may elect to behave yourself while visiting the convent.
It is clearer that reneging on your deal with Mina does not
automatically give her to your kobolds.
Fixes
After a long and protracted struggle, the animated scenes will once
more play as intended. I hate you, RenPy updates.
Ordering a sacrifice from the kobolds increases Strength, as it
ought.
The nun’s animations will display better.
Darja will not come to romance you if she is being kept as a
captive.
Promising Bastion to Mina doesn’t stop you from robbing it
later.
Removed a reference to an old music track when caught by the
huntress in Chapter 2.
Sparing the maid in Chapter 1 gives one point of Mercy, rather than
two.
Improved support for the rogues and mercenaries when using the Old
art style.
Malagar’s kobold assistant points the right way. Pay attention!
And the (many) bugs found during playtesting. Thank you to our
playtesters, especially GrayRaven
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