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Exoplanets Online0.8.9

Exoplanets Online v0.8.9

Downloads: 661


Free

Exoplanets Online / Specifications

Exoplanets Online / Screenshots

Exoplanets Online 0.8.9
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Exoplanets Online / Description

Exoplanets Online is a multiplayer online game centered around the colonization of planets outside our solar system.

It is heavily economy oriented with an emphasis on colonizing lots of planets and building structures on them to generate Credits and Resources over time making it a cross between an RPG and a 4X (Explore Expand Exploit Exterminate)

The universe is persistent so anything gained is kept allowing you to build up a large interstellar empire over time.

Gameplay -

* Play as an interstellar Corporation that warps to the safety of the Andromeda Galaxy to escape an alien invasion of Earth.

* Colonize an alien solar system and build up an economy in a persistent online universe shared by all players or stick to the instanced PvE solar systems.

* Harvest resources from your planets to build ships and outfit them with weapons and support modules.

* Create colony ships and expand humanities reach to even more planets and moons.

* Form fleets of up to 12 ships and take the battle to the aliens that took Earth.

* Fight in 1v1 fleet battles with up to 24 ships per battle against both NPCs and other players.

* Compete or trade with other players for resources ships and planets.

* Form alliances with other players and work together.

* Join forces with your allies to strike the Alien Home world.

Planet Economy -

Build Power Plants Habitats Mines Factories and more to grow your corporation's bottom line.
Provide the population with Food Water Medical facilities and technology to keep the planet's population growing.
Hire a Stellar Representative that levels up and gains perk points that can be used to boost the efficiency all the planets in a solar system.

Fleet Battles -

Leave a fleet in orbit over a planet to protect it from other players while you're away.
Ships automatically fire at targets with basic weapons like gattling guns and lasers.
Players have control over unique abilities such as Nuke EMP Draw Fire Repair Beam and Shield Beam making fleet composition and strategy important.
Hire a Fleet Commander that levels up from fleet battles and gains points that can unlock perks that boost all the ships in their fleet.

Land Battles -
Build defenses on the surface of your planets as a second layer of defense against other players.
Fill up troop transport ships and enter orbit of another player's planet to land your troops and invade it.

Price Ads and Micro-transactions -

* All content will be available to all users without paying a cent. Forever.
* Optional ads only.
* Uses the least invasive micro transaction system I can think of.
Micro-transactions can buy one thing: Time Crystals.
Time Crystals can be used to skip building and repair timers painting ships or re-rolling resources on a planet slot. Time crystals can also be obtained as in-game loot or from a rewarded video ad.
Build Timers are never crazy long forcing you to buy time crystals either up to 1 hour for the best ships.

Continued Development -
The game is constantly being updated and being developed with an "incremental improvements" approach.
I come from a PC background and I have strived to not just create another copy-pasted 2D mobile game where you pay to win.
My goal isn't to make a Sci-fi "clash of" game my goal is to make a mobile game with the intricacies of a PC game.
It'll probably take awhile to get EO to where I want it but I see lots of potential in the project and plan on seeing it through.

Windows version available on the EO website: https://nullreferencegames.com/exoplanets-online/

Have Fun!

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Exoplanets Online / What's New in v0.8.9

Intro Improved.
Lightning Beam Module added - On-demand single target beam attack that deals damage and lowers unshielded target's Energy by 8 every second. Beam costs 2 energy/sec to maintain.
New music added.
Chance of modules and leaders from Raid NPCs added.
Raid NPCs not using abilities fixed.
Bug where stimulants weren't being used fixed.
Electric secondary effects now blocked by Shields. (Disruption, Stun, Energy Loss)
Tons of bug fixes.
Ship texture quality increased over previous build.

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