- MOD Features:
Ported to Android
its a ported pc games, which might not compatible for some
devices..
Dev Notes
In the spirit of giving, I’ve made the latest Patreon build public.
Have fun, folks! Ho ho ho.
Features
Scene: a visitation by Heloise, the ghost of dickmas past (two
variants, collab with Umbrelloid).
Scene: You may make the most of the captive Inquisitrix (many
variants, collab with Shadowen).
Scene: Mina can be persuaded to extend the range of her services
(two variants, Dreamweaver choice).
Scene: you can have your special present from Darja as many times
as you like.
Scene: You may punish Issa (three variants, collab with Maya
Fae).
Dynamic: Issa takes the initiative in dealing with Naho (collab
with Maya Fae and Var).
Fate: You may gift any of your captives to the Proteans (many
scenes, collabs with Var).
Followup: What became of Valzira and the wolf tribe (collab with
Umbrelloid).
Area: In Chapter 3, you can visit the tavern at Gutter’s Cove.
Horde: You may recruit the Gutter’s Cove mercenaries.
Art: Mina’s bandit encounter (JefNightly).
Art: Valzira’s oral cumuppance variants (JefNightly).
Art: Taking advantage of Heloise (JefNightly).
Art: Darja’s anal scene (JefNightly).
Art: Naho’s various misfortunes (RPTRz).
Art: Character art for the centaurs, wisp, and kobold (Vira).
Art: The regent getting disarmed (Red Abigor).
Art: The dragon surprises a guard (Red Abigor).
Anim: Idle animations for Sabetha, Inej, and the nun (Amon Ra).
Anim: Reworked princess unveiling (Amon Ra).
VA: The dragon is now fully voiced through to v2.1 (GreyScale).
VA: Sabetha’s heist dialogue (Smol Rowan).
VA: Cuchilla’s wisp adventure (Dr Sodomite Herr).
VA: Mina’s captive interactions (Marina Montague).
VA: Mina paying her rent (Marina Montague).
VA: Mina’s forceful capture scene (Marina Montague).
VA: Naho’s captive interactions (Marina Montague).
VA: Placeholder VA for Rhyll’s initial encounter (GreyScale).
Sound: ambience has been added to the sewers, wildlands, spire,
temple, mine, farm, cove, tavern, forest, campfire, fort, swamp,
roads, and abbey.
BG: Custom background art for the abbey, bedchamber, camp, chamber,
farm, forest, fort, highlands, mountains, spire, temple, lowlands,
and night sky (Mortalitech).
Tweaks
The (currently inactive) ‘Gay’ content flag has been superceded by
an (active) ‘Femdom’ one. Be sure to enable it in your Preferences
menu if you want to see the latest Heloise content.
An ambient sound framework has been added.
Sound transitions more smoothly when moving to or around the
mountains.
Mina accepts alternative payment for her extended services.
Mina doesn’t take so long to arrive at the mine, if you treated her
right.
The centaurs and wisp are more expressive.
The proteans and infernals are more responsive when
disappointed.
The mountain intro has been reworked to read better on mobile.
Tooltips have been improved.
Placeholder art is more clearly attributed.
The wolfmen will be content with a promise of the lowlands as their
territory, rather than the whole kingdom.
The ‘rage’ visual effect is easier to see through.
Stage direction has been improved for Mina’s initial encounter.
Event flow has been improved for the initial discovery of the
mine.
Music and ambience transitions better around dream sequences.
Link to our itch.io page added to main menu.
Fixes
Fixed outdated music references in the street escape sequence.
Fixed outdated music references in the initial merchant
encounter.
Fixed thunderclap sound effect at the end of Chapter 3.
Music transitions correctly during Darja’s anal scene.
Getting a game over stops all audio currently playing.
Darja’s time warping capabilities have been much diminished.
Mina arrives more consistently at the mine, if you are a well
behaved dragon.
Chanwe no longer assumes you’ve met her in the abbey if you were
merely dropping by.
Assorted syntax, spelling, and grammar boo-boos.
And everything found in the Patreon builds!
Known Issues
Some Android users will have difficulty inputting their name; this
is a platform problem, please see the comments for a variety of
workarounds.
Audio may become misaligned if you skip forward while transitioning
between areas.
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