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Caves (Roguelike)0.94.9.88

Caves (Roguelike) v0.94.9.88

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Caves (Roguelike) / Specifications

Caves (Roguelike) / Screenshots

Caves (Roguelike) 0.94.9.88
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Caves (Roguelike) / Video Trailer or Demo

Caves (Roguelike) / Description

A classical turn-based roguelike* styled game with pixel art graphics. The main feature of the game are caves that you can dig through using your pickaxe. Both magic and high technology go together here.

*From Wikipedia:
"Roguelike is a subgenre of RPG games that are characterized by random level generation turn-based gameplay tile-based graphics and permanent death of the player-character."

Also features:
- Your own main base with a cloning system and upgrade station
- Hightech armor with the capability to choose one of five special abilities
- Hordes of skeletons
- When I say hordes I mean it. We even have a robot-skeleton :-)
- You can make your unique character by choosing different stats
- Big randomly generated areas to explore
- Many interesting items
- A big weapons arsenal from bows and daggers to plasma guns and energy swords
- Each weapon has it's own unique ability
- Comfortable controls
- Constantly updating

The game is in early development and I am actively working on new content and gameplay elements.
Twitter: https://twitter.com/36dev_
Reddit: https://www.reddit.com/r/cavesrl/
Forum: http://caves.forum2.net/

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Caves (Roguelike) / What's New in v0.94.9.88

0.94.9.88
- Added post-processing effects (Shaders)
- Effects can be configured or disabled from the pause menu
0.94.9.87
- Added a new type of armor
- Improved armor blueprints spawn logic
- Code optimization
- A lot of minor fixes
0.94.9.86
- Added 2 new artifacts
- Added 3 new variations of Berserker's Skull
- Slightly improved some artifacts
0.94.9.85
- UI optimization
- Additional tabs in the inventory
- Fixed 'Blink' weapons
- Slightly increased the overall sound volume
..

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