Please rate if you like the game
:)
v2.6.5 - 12/28/2016
- New Enemy Type: human sniper fires at
long distance, high penetration
- Rebalanced all human enemies at level
10+, now hitting harder, moderately tougher
- Improved human enemy attack animations
and SFX
- Fixed issues with Full Auto and
Shredding Fire SFX on large AoE levels
v2.6.3 - 12/16/2016
- New design: gray and cold-iron
blue
- Clarified Counter-attack for non-melee
Templars (0%)