Mobile version of the 2008 classic art
game.
a pretentious ineffective waste of the interactive medium -Destructoid
a beautiful and moving aesthetic experience -The Business Times
striking and thought-provoking -Eurogamer
incredibly short and simple but gorgeously rendered -Joystiq
like stepping into an interactive film -Mac|Life
Interactivity is a powerful thing. The Graveyard could have been a short film on YouTube and lost none of its presentational qualities or its message. But the very limited interaction you have with the character -you can walk her forward and backward or turn- instantly makes the connection deeper and more powerful than it would have been if you were simply watching. -Wired
Selected for the Independent Games Festival and Indiecade. Nominated for European Innovative Games Award.
The Graveyard is a very short computer game designed by Auriea Harvey and Michaël Samyn. You play an old lady who visits a graveyard. You walk around sit on a bench and listen to a song. It’s more like an explorable painting than an actual game. An experiment with realtime poetry with storytelling without words.
This full version of The Graveyard adds only one feature the possibility of death. The full version of the game is exactly the same as the trial except every time you play she may die.
With music (sung in Flemish with English subtitles) by Gerry De Mol animations by Laura Raines Smith and sound effects by Kris Force.
By Tale of Tales the independent studio that created Vanitas for smartphones Luxuria Superbia for tablets and The Endless Forest The Path Fatale Bientôt l'été and Sunset for desktops.
http://Tale-of-Tales.com/TheGraveyard
a pretentious ineffective waste of the interactive medium -Destructoid
a beautiful and moving aesthetic experience -The Business Times
striking and thought-provoking -Eurogamer
incredibly short and simple but gorgeously rendered -Joystiq
like stepping into an interactive film -Mac|Life
Interactivity is a powerful thing. The Graveyard could have been a short film on YouTube and lost none of its presentational qualities or its message. But the very limited interaction you have with the character -you can walk her forward and backward or turn- instantly makes the connection deeper and more powerful than it would have been if you were simply watching. -Wired
Selected for the Independent Games Festival and Indiecade. Nominated for European Innovative Games Award.
The Graveyard is a very short computer game designed by Auriea Harvey and Michaël Samyn. You play an old lady who visits a graveyard. You walk around sit on a bench and listen to a song. It’s more like an explorable painting than an actual game. An experiment with realtime poetry with storytelling without words.
This full version of The Graveyard adds only one feature the possibility of death. The full version of the game is exactly the same as the trial except every time you play she may die.
With music (sung in Flemish with English subtitles) by Gerry De Mol animations by Laura Raines Smith and sound effects by Kris Force.
By Tale of Tales the independent studio that created Vanitas for smartphones Luxuria Superbia for tablets and The Endless Forest The Path Fatale Bientôt l'été and Sunset for desktops.
http://Tale-of-Tales.com/TheGraveyard
Show More >