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v2.6.57 - 4/12/2018
- Improved Difficulty level's effect on starting SP for Closed
Deployment levels
- Improved calculation of turn and kill rate goals to be fairer
(exactly 40% faster gains highest bonus)
- Shields now grant their Parry as standard dice versus ranged
attacks
- Fixed issues with combat logging
- Increased Penetration % for human enemies carrying heavier
weapons (Plasma, Rockets)